Damage Numbers Display Guide

This section explains how to configure the floating damage-number popups in your game.

1. Locate the Prefab

  1. In Unity’s Project window, navigate to:

    Assets/RGame/RoguelikeKit/Prefabs/DamagePopup.prefab
  2. Select DamagePopup.prefab to view its properties in the Inspector.

2. Configure Movement and Timing

  • MoveSpeed: Controls how fast the damage number floats upward (units per second).

  • Duration: Total lifetime of the popup (in seconds) before it disappears.

Adjust these values to achieve the desired pop-up speed and visibility duration.

3. Customize Text Appearance

All stylistic settings for the damage text—including font, size, color, and alignment—are handled by the TextMesh component on the prefab:

  1. Expand the DamagePopup GameObject hierarchy in the prefab.

  2. Select the child object with the TextMesh component.

  3. In the Inspector, modify:

    • Font: Change to any imported font asset.

    • Character Size: Scale the text up or down.

    • Color: Set the RGBA color of the damage numbers.

    • Text: (For testing) enter sample text to preview style.

Tip: Use your font atlas or import custom bitmap fonts for a retro pixel look.

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