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What's New in This Update (completed)

🧠 Visual State Machine (Beta)

  • Added a beta visual state machine for intuitive authoring of states and transitions.

  • Lays the groundwork for future, freely configurable boss behaviors.

πŸ‘‘ Boss Behavior Foundations

  • Core integration and data structure hooks are in place.

  • More flexible behavior editing and composition will roll out gradually.

⚠️ Beta Notes

  • Scope and UI are iterating rapidly and may change; feedback is welcome to help improve.

πŸ“… Release Timeline

  • Live now.


What's Coming in the Next Update (completed) ⚑ Wave System Enhancements Density-aware spawns: monsters now prioritize spawning from the less-crowded side. Off-screen repositioning: enemies outside the viewport auto-teleport to the lower-density side to form a soft surround. 🎲 Loot & Progression Optimized gacha and chest algorithms for fairer distribution and smoother progression. 🐞 Bug Fixes Fixed max-level UI freeze. Fixed issues when starting a second run. πŸ“… Release Timeline Rolling out now.


What's Coming in the Next Update(completed)

⚑ Wave System Enhancements

  • Optimize WaveSystem monster spawning logic

  • Add more spawn patterns and generation methods

  • Improve the configuration display UI

✨ Art Optimization & New Content

  • Optimize art assets and visuals

  • Add 9 new enemy

  • Performance improvements: up to 10Γ—

πŸ“… Release Timeline Planned deployment within 3 business days


What's Coming in the Next Update (Completed)

⚑ Progression & Loot System

  • Customizable EXP System

    • Configure how much experience enemies drop

    • Define experience requirements for each character level

  • Customizable Enemy Drops

    • Full control over what and how often enemies drop items

  • New Ranged Enemy Types

  • Add Damage Numbers Display

πŸ“… Release Timeline Planned deployment within 3 business days


What's Coming in the Next Update (Completed)

⚑ Buff Combat System

  • Attach dynamic buffs to skills

  • Core effects included:

    • Burn (Damage-over-time)

    • Slow (Movement speed reduction)

    • More to be added based on feedback

πŸ“… Release Timeline

Planned deployment within 3 business days

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