Upcoming Features Preview
Long-term Goals
Optimize art assets and visual polish. This template will continue prioritizing gameplay features and systems first; any extra time will be devoted to improving art quality, shaders, particle FX, and UI styling.
What’s Coming in the Next Update
âš¡ Configurable Boss System
Modular boss components with customizable phases, behaviors, and transitions
Diverse attack patterns and tactics to make each encounter unique
📅 Release Timeline
Due to the expanded scope, this major feature will require additional development time
If you encounter any bugs or have suggestions for new features, let me know—I’ll include them in this upcoming release. Because of the amount of work involved, this version may be delayed.
Your Feedback Matters
Want to see other features? Found a bug?
Your ideas drive our improvements – all template-enhancing suggestions are welcome! 📩 Contact: wufengovo@gmail.com
What's Coming in the Next Update(completed)
âš¡ Wave System Enhancements
Optimize WaveSystem monster spawning logic
Add more spawn patterns and generation methods
Improve the configuration display UI
✨ Art Optimization & New Content
Optimize art assets and visuals
Add 9 new enemy
Performance improvements: up to 10×
📅 Release Timeline Planned deployment within 3 business days
What's Coming in the Next Update (Completed)
âš¡ Progression & Loot System
Customizable EXP System
Configure how much experience enemies drop
Define experience requirements for each character level
Customizable Enemy Drops
Full control over what and how often enemies drop items
New Ranged Enemy Types
Add Damage Numbers Display
📅 Release Timeline Planned deployment within 3 business days
What's Coming in the Next Update (Completed)
âš¡ Buff Combat System
Attach dynamic buffs to skills
Core effects included:
Burn (Damage-over-time)
Slow (Movement speed reduction)
More to be added based on feedback
📅 Release Timeline
Planned deployment within 3 business days
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