Upcoming Features Preview

Long-term Goals

Optimize art assets and visual polish. This template will continue prioritizing gameplay features and systems first; any extra time will be devoted to improving art quality, shaders, particle FX, and UI styling.


What’s Coming in the Next Update

Configurable Boss System

  • Modular boss components with customizable phases, behaviors, and transitions

  • Diverse attack patterns and tactics to make each encounter unique

📅 Release Timeline

  • Due to the expanded scope, this major feature will require additional development time

If you encounter any bugs or have suggestions for new features, let me know—I’ll include them in this upcoming release. Because of the amount of work involved, this version may be delayed.


Your Feedback Matters

Want to see other features? Found a bug?

Your ideas drive our improvements – all template-enhancing suggestions are welcome! 📩 Contact: wufengovo@gmail.com


What's New in This Update (completed)

🧠 Visual State Machine (Beta)

  • Added a beta visual state machine for intuitive authoring of states and transitions.

  • Lays the groundwork for future, freely configurable boss behaviors.

👑 Boss Behavior Foundations

  • Core integration and data structure hooks are in place.

  • More flexible behavior editing and composition will roll out gradually.

⚠️ Beta Notes

  • Scope and UI are iterating rapidly and may change; feedback is welcome to help improve.

📅 Release Timeline

  • Live now.


What's Coming in the Next Update (completed) ⚡ Wave System Enhancements Density-aware spawns: monsters now prioritize spawning from the less-crowded side. Off-screen repositioning: enemies outside the viewport auto-teleport to the lower-density side to form a soft surround. 🎲 Loot & Progression Optimized gacha and chest algorithms for fairer distribution and smoother progression. 🐞 Bug Fixes Fixed max-level UI freeze. Fixed issues when starting a second run. 📅 Release Timeline Rolling out now.


What's Coming in the Next Update(completed)

⚡ Wave System Enhancements

  • Optimize WaveSystem monster spawning logic

  • Add more spawn patterns and generation methods

  • Improve the configuration display UI

✨ Art Optimization & New Content

  • Optimize art assets and visuals

  • Add 9 new enemy

  • Performance improvements: up to 10×

📅 Release Timeline Planned deployment within 3 business days


What's Coming in the Next Update (Completed)

Progression & Loot System

  • Customizable EXP System

    • Configure how much experience enemies drop

    • Define experience requirements for each character level

  • Customizable Enemy Drops

    • Full control over what and how often enemies drop items

  • New Ranged Enemy Types

  • Add Damage Numbers Display

📅 Release Timeline Planned deployment within 3 business days


What's Coming in the Next Update (Completed)

Buff Combat System

  • Attach dynamic buffs to skills

  • Core effects included:

    • Burn (Damage-over-time)

    • Slow (Movement speed reduction)

    • More to be added based on feedback

📅 Release Timeline

Planned deployment within 3 business days

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